Ashlyn Sparrow's profile

Crusades: The Siege of Damascus

Crusades Series
 One Board Game, One Card Game, and One Video Game.
  
This was the final project for my game design class a the University of Madeira in Portugal. Each group or "studio" was composed of 10 people with an even mix in game design and graphic design and given. All studios were given one time period to design around, ours were the Crusades.  Each world was to have one board game, one card game and one video game based on the same narrative story line and visual language.  For this project, I was the Producer/Lead Game Designer, responsible for coordinating and managing all aspects of the games assuring deadlines and milestones are met.  I also had a hand at shaping the mechanics for all games.  
Crusades: The Siege of Damascus
The Card Game


Each team will choose one of the two starter decks: Crusader or Saracen. Each card has adifferent attack value represented by stars.  The game matrix, or “battle field”, consists of three rows, one for soldiers, one for weapons and one for special cards. On the field, both teams must place their 10 cards face down (soldiers and weapons). Each round is a between two cards. One player will choose their card and then their opponents to battle. The cards will then be flipped and star power will be compared. The card with the highest star power wins the round.   

Soldiers may only attack other soldiers; however, weapons may attack weapons and soldiers. 
At any time the player may place a magic card to recover dead soldiers/weapons or to increase power.

15 Crusade
  5 Crusade Weapons
15 Saracen
  5 Crusade Weapons
10 Special Magic Cards


 Screenshots 
Sample Crusader Deck
Sample Saracen Deck 
The game board.  Each side has three rows: magic, weapons and soldiers.  

Game Designer: Ezequiel Vieira & Ashlyn Sparrow
Graphic Designers: Ana Nobrega & Carla Azevedo
Crusades: The Siege of Damascus
Published:

Crusades: The Siege of Damascus

Card game based off the crusades

Published: